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Worms reloaded grenade bounce
Worms reloaded grenade bounce









There's a lot of things that I don't like about WMD already:ġ. I think that the only way to speak conclusively on this topic is to wait until the game drops and have first-hand experience. I don't see much of that right now, it looks much closer to W:R than WA. Team 17 was talking about how they not just wanted to bring back the original ninja rope physics, but also how they wanted to try to recreate the physics of WA.

worms reloaded grenade bounce

1x damage from the weapon you just used and 1x additional damage from the nearby mine that got blown away in that explosion and landed just where you calculated it to do. One of the fun things to do with the WA/WWP physics was to deal double damage in your turn. Often, mines that got shot in the air because of a nearby explosion came to a complete halt even before the effects of the explosion (like smoke and particles) were over.Īnd besides drowining worms and bouncing grenades off walls BnG style,

worms reloaded grenade bounce

do deflect objects correctly, it's hard tell, as you don't see much of it because objects only fly through the air for a split second before becoming motionless again. You know, as long as the physics don't feel incorrect (-> cheap) like for example in Worms: A Space Oddity on Wii.īut even if the physics of W.M.D. In general, even though I perosnally don't prefer it if the gravity is heavier and airborne items have less "travel", I could live with that as long as I have the feeling that the items are bouncing off in the right angle in relation to the surface and their own hitbox. And (at least on a good map) the possibility that another player could drown you was usually a punishment for not resting your worm at a save hide at the end of your turn.Īlso it was a lot of fun and pretty satisfying to "plop" someone :P Yeah I think I may have to agree that it was a little bit to easy to drown worms in WA/WWP, in the context that the actual weapons often rather became tools to "plop" someone than to actually kill them.įor example, Shopper/Shoppa is played on indestructable maps, which only have acess to the water where the map creator intended it. PS: I think they should add a Low-Gravity item to the game! It would be a lot of fun and helps creating schemes like BnA (Bow and Arrow). The force of wind seems totally fine to me. I think the angle in which objects and worms bounce of surfaces is calculated much more correctly, like in WA/WWP. While the gravity seems as heavy as in Reloaded, making things motionless very soon again, remind me a lot of those from Worms : Reloaded, The same goes for sliding, like worms sliding down a slope, speeding up or slowing down based on the surface's angle, or becoming a little bit airborne by little bumps on the way. so far, things that become airborne do less bouncing and are motionless very soon again. Watching a mine bouncing through the air, bouncing of any surface depending on the angle of the surface and it's own hitbox was like looking at a lava lamp.īut with what I have seen from W.M.D. You can see that as a good thing, as it's more realistic,īut personally, I thought looking at the physics in WA/WWP had a very mesmerizing charm. It seems like they aren't as low gravity as in WA/WWP. persists between turns) completely destroyed e.g.If you have watched a lot of streams and YouTube videos of W.M.D., I would like to hear your opinion on the physics.Īnd I do not mean the roping physics, but the general physics of how things fall, bounce and slide on the maps. Same as lick, but explodes on proximity with worm (i.e.

#Worms reloaded grenade bounce full

Same as cluster bomb, but those smaller parts explode on full stop effective when hostile worms hide in vertical tunnelsĪ very powerful cluster bomb has larger mass and thus cannot be throwed too far awayĬan be manually detonated, both the initial cluster and the smaller ones Same as grenade, but also emits a cloud of green gas which is affected by wind and poisons worms poisoned worms lose 5 health each turn, until either healed or reach 1 hpĬan stick on walls or ground, does not bounceĪ grenade which breaks into smaller grenades on first explosion, which explode on impact with anything Throws a grenade over a ballistic trajectory affected by gravity the grenade also rolls down the terrain and explodes when timer comes off timer is set with numbers 1-5Īwarded for challenges more powerful and emits flare Same as ballistics, but shells do not explode on impact, but on timer only affected by gravity grenade









Worms reloaded grenade bounce